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Re: Small Ships--Why?

From: Glenn M Wilson <triphibious@j...>
Date: Tue, 26 Jun 2001 12:44:28 EDT
Subject: Re: Small Ships--Why?

On Mon, 25 Jun 2001 21:09:52 +0200 Oerjan Ohlson
<oerjan.ohlson@telia.com> writes:
>Glenn Wilson wrote:
>
>>Watched a great amphibious campaign once (very early 1970's - home 
>brewed
>>game/research/development rules) where a player took over a minor 
>power
>>when the original player quit the campaign - When he was promptly
>>attacked by a second tier power opponent, he ambushed the lone BB, an
>>'old' BC and all the Players 4 (?) CA's in a fjord (hey it was 
>fantasy
>>WW2 but the principle works) at point blank range with a single 
>'almost
>>Long Lance' armed hidden fortress
>
>[snip]
>
>Why does this remind me of the losses suffered by the Germans during 
>their 
>amphib attack up the Oslo fjord...? <g>
>
>Later,
>
>Oerjan
>oerjan.ohlson@telia.com
>
>"Life is like a sewer.
>  What you get out of it, depends on what you put into it."
>-Hen3ry
>
Because sometimes history gets re-created in a war game?

Gracias,
Glenn/Triphibious
This is my Science Fiction Alter Ego E-mail address.

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