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Re: [FT]Star Trek rules?

From: Donald Hosford <Hosford.Donald@a...>
Date: Tue, 26 Jun 2001 02:48:43 -0400
Subject: Re: [FT]Star Trek rules?

One thing I thought was scarry was that every rule in the book had to
take into
account every other rule.

 There is no concept of a "standard" way to handle things....The way
FT/ect.
does things makes the game flow much better, and faster.  Something I
like.

Ah...a better way to discribe things...

FT is "Compartmentalized"  That is, every section only concerns itself
with its
part of the game.  Where as SFB every section is conserned with every
other
section...makes things very messy.

Shows that the game was written by engineers or lawyers...

Donald Hosford

stranger wrote:

> The biggest problem with SFB for miniatures is it plays too slowly. 
People
> playing with mini's like to "push lead" around, and don't want to wait
a
> millennia to do it.  SFB would benefit by taking out the impulses, and
> streamlining the turn phases somewhat.  I think moving one ship at a
time a
> la Star Blazers Fleet Battles or Babylon 5 Wars may benefit the game. 
From
> what I've been cobbling together, the SSD's, energy allocation, and
all of
> that could be preserved quite nicely.  Its the impulses that need to
go.
>


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