Re: [FT]Star Trek rules?
From: Richard and Emily Bell <rlbell@s...>
Date: Mon, 25 Jun 2001 16:31:12 -0400
Subject: Re: [FT]Star Trek rules?
David Griffin wrote:
> --- Richard and Emily Bell <rlbell@sympatico.ca>
> wrote:
> ...
> > I would actually recommend FASA's Star Trek Starship
> > Combat Simulator, or Lou Zocchi's
> > StarFleet Battle Manual. StarFleet Battles is an
> > acquired taste, and overly
> > complicated.
> >
>
> I like them both, especially the FASA game.
> SFB is VERY complex and is not so much a game
> as a way of life.
>
> > If you must use FT, you must make some changes to
> > reflect the Trek atmosphere.
> > One change is that no ship has all of the power that
> > it needs to everything that it
> > wants to do, at any given time.
>
> This is true in FASA, not true in the Last unicorn
> RPG and not really that true in SFB. Certainly
> it is NOT true in Lou Zochhi's game. There have been
> so many variations on the theme, that whether you
> feel the need to do energy allocation (Savasku
> rules) is up to you. I don't think you have to.
I was actually referring to the series, where shortage of power in the
middle of combat is a constantly recurring theme, that and frangible
power couplings. There is no end of "divert all unnecessary power to