Re: Size Class Escalation -- How high in Mass?
From: Roger Books <books@j...>
Date: Mon, 25 Jun 2001 15:33:36 -0400 (EDT)
Subject: Re: Size Class Escalation -- How high in Mass?
On 25-Jun-01 at 14:41, David Griffin (carbon_dragon@yahoo.com) wrote:
>
> --- "Bell, Brian K (Contractor)"
> <Brian.Bell@dscc.dla.mil> wrote:
> > A know problem in a great system.
> >
> What's a know(n?) problem? That the ship fires
> all at once?
>
> > I prefer enforcing some form of ratio in the
> > battles, but that is just one
> > option.
> >
> > Another is to apply a "surcharge" on large ships.
> > You can set this at
> > whatever you like (10% for ships mass 100-199, 20%
> > on ships 200-299, etc.).
> >
>
> The problem there is that the ships are already
> balanced (except for stuff that has already been
> discussed to death -- savasku, freighters, etc.)
> so with a surcharge, the person with the larger
> ships would almost always lose, wouldn't he? Kind
> of an interesting idea though.
The point values aren't balanced though, they assume
a linear progression between size and NPV. A 200 mass
ship will take 2 100 mass ships most of the time due
to the fact that it's firepower can toast one of the
ships while they damage it. The second will go down
quickly.
I would call NPV closer to construction cost than combat
ability. It seems to have worked fairly well in the
extended campaign we played.