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Re: [OT] Unpredictable AI

From: Richard and Emily Bell <rlbell@s...>
Date: Fri, 22 Jun 2001 18:05:15 -0400
Subject: Re: [OT] Unpredictable AI



Derk Groeneveld wrote:

> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
>
> On Thu, 21 Jun 2001, Allan Goodall wrote:
>
> > On Thu, 21 Jun 2001 12:47:17 -0400 (EDT), Roger Books
<books@mail.state.fl.us>
> > wrote:
> >
> > >The first suggestion  I expect to hear is "no morale rolls", in
this
> > >case fighters are truly overwhelming from any viewpoint.
> >
> > I was going to suggest that... :-) Of course, fighters aren't "truly
> > overwhelming" in high speed vector games. Well high speed games of
any type.
> > Get the speeds up and you can kiss fighters goodbye as a problem.
>
> This is what stumped me about fighters. Am I correct in that they move
> 'cinematic' in vector games? In that they retain no speed vector? It
> strikes me as really silly if I boost my carrier up to speed 35, I
launch
> my fighters, and immediately leave them in the dust behind me? Isn't
> there a reasonable fix to this, or did I entirely misunderstand the
> subject at hand?

The letter of the rules allow them to act as a fighter screen for the
carrier, but
once they leave the carrier for any reason, the carrier must slow down
to let them
catch up.  Adding vector moves for fighers complicates them to the point
of being


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