Re: [OT] Unpredictable AI
From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Fri, 22 Jun 2001 18:15:06 +0200
Subject: Re: [OT] Unpredictable AI
Derek wrote in reply to Derk:
> >This is what stumped me about fighters. Am I correct in that they
move
> >'cinematic' in vector games? In that they retain no speed vector? It
> >strikes me as really silly if I boost my carrier up to speed 35, I
launch
> >my fighters, and immediately leave them in the dust behind me? Isn't
> >there a reasonable fix to this, or did I entirely misunderstand the
> >subject at hand?
Exactly the same thing happens in Cinematic as well. As Brian noted, the
reason is simplicity.
>No, there is no quick and easy fix to this aside from making fighters
move
>the same way as ships. There is a house rule where screening fighters
are
>allowed to move along with the ship they're screening if the ship's
>velocity is greater than the fighter's movement allowance,
That house rule can be found in print in FB1, p.6...
Regards,
Oerjan
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."