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Re: [OT] Unpredictable AI

From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Fri, 22 Jun 2001 18:15:06 +0200
Subject: Re: [OT] Unpredictable AI

Derek wrote in reply to Derk:

> >This is what stumped me about fighters. Am I correct in that they
move
> >'cinematic' in vector games? In that they retain no speed vector? It
> >strikes me as really silly if I boost my carrier up to speed 35, I
launch
> >my fighters, and immediately leave them in the dust behind me? Isn't
> >there a reasonable fix to this, or did I entirely misunderstand the
> >subject at hand?

Exactly the same thing happens in Cinematic as well. As Brian noted, the

reason is simplicity.

>No, there is no quick and easy fix to this aside from making fighters
move 
>the same way as ships. There is a house rule where screening fighters
are 
>allowed to move along with the ship they're screening if the ship's 
>velocity is greater than the fighter's movement allowance,

That house rule can be found in print in FB1, p.6...

Regards,

Oerjan
oerjan.ohlson@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."


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