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Re: [OT] Unpredictable AI

From: Richard and Emily Bell <rlbell@s...>
Date: Thu, 21 Jun 2001 20:38:09 -0400
Subject: Re: [OT] Unpredictable AI



Roger Books wrote:

> On 21-Jun-01 at 12:43, Peter C (petrov_101@hotmail.com) wrote:
>
> > Not to be a stick in the mud but the Unpredictable AI discussion
would be
> > much more interesting if it did include FTII specific mechanics (or
> > campaign  mechanics for FT/SG... always looking for new ideas from
other
> > player's FT  campaigns ;).	If it's possible to include such things
in
> > future mailings,  that would be way cool.  :)
>
> You are walking the knifes edge here.  Many people claim fighters are
> already to strong, some claim just right.
>
> The first suggestion	I expect to hear is "no morale rolls", in this
> case fighters are truly overwhelming from any viewpoint.
>
> Roger

But AI's that do not suffer from morale rules should be easier to
destroy, as
they are not trying as hard to survive.  The pilot breaks off the
attack, not
because he is afraid of the defensive fire, but that the defensive fire
has
forced him to move away from the ship (given the large number of
possibilities,
my point defence AI will prune out target maneuvers that do not lead to
a
firing position).  This means that overly cautious pilots that will turn
away
from defensive fire are automatically safe, but I prefer to let them
live than


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