RE: [FT] Unpredictable AI
From: Derk Groeneveld <derk@c...>
Date: Thu, 21 Jun 2001 17:25:31 +0200 (CEST)
Subject: RE: [FT] Unpredictable AI
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
On Thu, 21 Jun 2001, Bell, Brian K (Contractor) wrote:
> Cruise Missile Decisions:
> - Am I at target (GPS)?
> - No. Flight logic to get there
> - Yes. Explode.
> or
> - Am I in suspected target area?
> - No. Use flight logic to ge there.
> - Yes. Is target present (Image Guidance)?
> - Yes. Terminal Guideance and explode.
> - No. Continue Searching or Select secondary target:
> - Continue. Short delay and repeat
> - Secondary. Is seconday present?
> - Yes. Terminal Guidance and explode.
> - No. Short Delay and repeat.
>
> To start with lets look at standard FT situations:
> Assumptions:
> - You are at war, so there is no doubt if it should fire on an
identified
> enemy
This is the case in 'hey, let's have a game. Let's toss <x> points on
the
table and have a fight'. Refereed scenarios with limited war / high
tension scenarios make for very interesting scenarios, and face it,
limited war seems much more likely than all out, between the human
powers.
Anyway, you've listed those below.
> - You know that there are hostiles in the area and they are closing
on you
> or you are closing on them.
- - There is also civilian/neutral shipping which has to be
distinguished
from positive hostile and positive friendly.
> Decisions:
> - Screen a friendly ship or attack
> - If screen, which ship
> - Screen from fighter, missile, or plasma
> - Which of that type (full group, partial group, size of plasma)
> - If attack, what type of target fighter, missile, plasma, ship
> - Is potential target friend, foe, or neutral
> - If Fighter, Which fighter group? Close fighter, far fighter,
fighter
> attacking ship, fighter attacking fighter, fighter attacking missile,
> fighter attacking plasma, full group, partial group, type of fighter
group
> - If Missile, which missile set? Close missile, far missile, full
group,
> partial group?
> - If Ship, which ship? Near, far, large, small, attacking,
loitering,
> retreating, ADFC carring, etc.
> - Has another fighter group selected the same target?
> - If yes, attack same target?
> - If no, select secondary target
Maybe it's me, but the above already strikes me as rather complex,
before
we add in the following:
> Now add in to the mix:
> - Diplomatic situations
> - Cold War Setting
> - Peacekeeping Missions (enemy uncertain)
> - Peacetime Patrols
> - Commerce/Convoy protection
> - Interdiction Duty
> - Border Patrol Duty
And now try and write this out as decisions? Ugh. Rather you than me.
Also, think of what a single glitch might result in. I'm not sure
whether
you're trying to make a case for or against AI fighters, here.
Cheers,
Derk
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.0.6 (GNU/Linux)
Comment: Made with pgp4pine
iD8DBQE7MhHyJXH58oo6ncURAnWdAJsFOqdeDKq31JGVRhEBjvxe1k8FKQCgynp6
iSp67hYsOep2AH/hMk027iU=
=K9qf