RE: Sa'Vasku
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Wed, 20 Jun 2001 15:53:50 +1000
Subject: RE: Sa'Vasku
On Wednesday, June 20, 2001 3:45 PM, Jaime Tiampo
[SMTP:fugu@spikyfishthing.com] wrote:
> Beth Fulton wrote:
> > It solves a lot of problems, but I'd also suggest you use the other
> > modifications Brendan mentioned (spicules from defense pool, pods
from
> > repair pool) as well.
> I can understand the range limits, the spicules but I don't get the
pod
> change. Is it just to balance things more or is there reasoning behind
> it. Pods, since grown come from the repair pool like drones.
For the pods, it's partly the biomass usage that suggests it should come
out
of repair. It's more important when you have fighters and missiles
flying
around. Does the SV keep some power available to launch interceptor
pods or
try to kill the mothership? Leaving the pods in attack pool removes any
chance fighters/missiles have of getting in a meaningful strike.
As per FB2 rules, anyone can win with SV by simply allocating all power
to
stinger nodes and simply outshoot the enemy. Making these minor changes
supplies a challenge to the SV player to overcome.
'Neath Southern Skies - http://home.pacific.net.au/~southernskies/
[MKW2] Admiral Peter Rollins - Task Force Zulu-Beta