Re: [OT] Trek shielding (was Re: Kinetic Shields)
From: "stranger" <stranger@c...>
Date: Mon, 11 Jun 2001 19:13:53 -0400
Subject: Re: [OT] Trek shielding (was Re: Kinetic Shields)
I don't do anything. They work very well as Photon's, and no one that
has
come over to play a Trek Game has complained, especially since in most
films, when the ship takes a hit, there's damage, even when the shields
are
up. Its not enough of a difference to make it worth making up new
systems
for, and it gives a healthy respect for Photon Torps.
George
----- Original Message -----
From: "David Griffin" <carbon_dragon@yahoo.com>
To: <gzg-l@csua.berkeley.edu>
Sent: Sunday, June 10, 2001 1:58 AM
Subject: Re: [OT] Trek shielding (was Re: Kinetic Shields)
> What do you do about pulse torpedoes (or
> do you use a different system for photon
> torpedoes?
>
> --- stranger <stranger@cvn.net> wrote:
>
> > For simplicity, I've just been using armor (and
> > screens) to simulate ST
> > shields, and allowing DC parties to repair damaged
> > armor to simulate
> > bringing shields back online. Its been working out
> > very well, and since the
> > rule applies to all ships, hasn't been unbalancing
> > so far. Now, this wont
> > work if combining Trek with another genre, since the
> > Trek ships will be
> > getting something for nothing (regenerating armor),
> > bit it does seem to work
> > very well inside the genre.
> >
> > George
> >
>
>
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