Re: [OT] SFB Fighter comment
From: "Robert W. Hofrichter" <RobHofrich@p...>
Date: Fri, 8 Jun 2001 19:29:35 -0400
Subject: Re: [OT] SFB Fighter comment
In my experience in SFB, fighters were pretty good, though only if the
"right" kind or backed up by some ships. Hordes of fighters (especially
phas-G equipped ones) were VERY dangerous (but that was about 15 years
ago--the rules have certainly had numerous "addenda" since then, I'm
sure).
Long live the LDR!
Rob
----- Original Message -----
From: "Thomas Barclay" <kaladorn@fox.nstn.ca>
To: <gzg-l@csua.berkeley.edu>
Sent: Wednesday, June 06, 2001 2:47 AM
Subject: [OT] SFB Fighter comment
> I hear a few people piping up about how few
> fighters were out there or how they were only
> nuisance value. Holy smokes, but I must
> disagree. Federation F-14s from the CVA or a
> full carrier strike wing could majorly wreck
> things, especially if the flight included A-10 or A-
> 20 attack shuttles and had good drone
> loadouts. Not at all to be trifled with. I saw
> them wreck large fleets of capships.
>
> Of course, we often played in 20 cap ship
> survivor style melees or in fleet battles with
> 2000-4000 points per side, sometimes with 3,
> 4, 5 or even 6 sides. One turn has been known
> to take three hours :)
>
> I myself (an inveterate klingon player) preferred
> my larger fleets to have D6Ds, D7Ds (heavy
> missile armed cruisers) with very extensive and
> sophisticated drone mixes, a wrack of pseudo-
> fighters (like Noam's stingboats) with warp
> packs and good drones, D7B and Cs with
> DERFACS for long range fire, and the
> occaisional cloakes hip or mauler. A nasty
> combination.
>
> But our Feds almost always took CVAs with CC
> and CAs as escorts and maybe a BC which had
> IIRC 8 photon launchers.
>
> And of course, we had Lyran players who loved
> to turn on ESGs and plow through the Kzinti
> fighter and drone waves....
>
> To draw this vaguely back OT, any way to do
> warp packs for FT fighters or stingboats? I
> guess fast fighters cover that for the fighter
> side. For the stingboat, I'd go so far as to
> suggest an external mounting of a warp pack
> (ie doesn't eat internal space) which adds (say,
> to be arbitrary) 50% to your thrust value. The
> downside is your engines make threshold tests
> at -1 (more likely to fail) and ONE engine hit
> destroys the entire main drive. I don't know
> how I'd point this.... maybe some FT player
> might have suggestions/alternatives/criticisms?
>
> Tomb Raider.
> Whose greatest SFB moment was annihilating a
> Fed CC at range 4 after he missed a narrow
> salvo of all his overloaded photons....
>
>
>
>
>