Re: Kinetic Shields
From: Roger Books <books@m...>
Date: Fri, 8 Jun 2001 08:41:11 -0400 (EDT)
Subject: Re: Kinetic Shields
On 7-Jun-01 at 17:07, Oerjan Ohlson (oerjan.ohlson@telia.com) wrote:
> If the shield degrades beams more than it degrades screen-skippers (as
> pointed out by Brian and Roger), you can balance it against the
existing
> weapon types.
Given this, how about: Kinetic Shields:
Mass: 5% per screen level.
Cost: Have to think about this.
Kinetic shields have 3 (5?) damage points per level. The subtract
1 damage point per level from every beam die or damage die
rolled against them. If the weapon rolls no die for damage
the subtract 1 per level from each weapons fire. This ceases
when the shield runs out of damage points.
So against the first shot from beams against level 1 shields
the beam would do
1 beam die - 1 damage.
Against P-torps
1d6 - 1.
Sound a little better?
Roger