Re: Armour generator
From: "Alan and Carmel Brain" <aebrain@a...>
Date: Fri, 8 Jun 2001 19:05:25 +1000
Subject: Re: Armour generator
> > Lets say each level @ 5% ship mass.
> > Each level creates 5 armour points.
> > Armour absorbs all damage
>
> This is _far_ better than level 1 screens, which stop 1/6 of beam
damage
> only.
To make a reasonable Shield, try the following:
A Shield stops 1 damage point per turn.
Shields take up 5% mass, minimum 2.
Cost 3 pts per mass.
This means that a shield is more effective than a class 1 screen
a) against up to 5 dice per turn,
b) against things other than beams.
But is less effective vs 7+ dice per turn.
This is still probably overly effective. 10% mass is probably better.