Re: Kinetic Shields
From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Thu, 07 Jun 2001 22:10:47 +0200
Subject: Re: Kinetic Shields
David Griffin wrote:
> > You have to increase the cost of *all
> > screen-degraded weapons* in
> > proportion to their normal degrading by screens for
> > this to work... which
> > means that ithe basic FT screens become unbalanced
> > instead :-/
> >
>I don't see this. After all the cost of beams
>don't change when someone selects level 1 or level
>2 screens. Some kind of kinetic screen which
>stops projectiles or some universal shield has
>some mass/point cost (I don't know exactly
>what cost) which would make it expensive enough
>to balance the advantage of taking less damage
>from projectiles (or pulse torpedoes whatever
>those are).
If the shield degrades beams more than it degrades screen-skippers (as
pointed out by Brian and Roger), you can balance it against the existing
weapon types. If it doesn't - ie., if it degrades beams and
screen-skippers
*by the same percentage*, or, worse still, *by the same amount*, then
you
screw the screen-skippers - just as you screw the screen-skippers if
none
of your ships use screens (or, in the K-gun case, armour), and as you
screw
beams if all of your ships use level-2 screens.
>The idea of stopping a projectile is included
>in the Earthforce Alliance sourcebook I think
>(written by Jon).
The EFSB system has no points or ship construction system, and there was
no
attempt made to make the ships in EFSB "balanced" against one another.
>I seem to recall they cost about the same as screens.
I very much doubt that you recall correctly, since there aren't any cost
given for any ship system in EFSB :-7
>Remember, even if you have a screen that stops
>say 4 points of damage (which in the mass
>energy screen costs a lot) I routinely get
>hit by 10 point hits from Kra'vak and that
>4 points of protection will be so expensive
>that my firepower will be sharply reduced.
Sure. But 4 points out of a 10-point K-gun hit is a larger proportion
than
4 points out of the ~13 points of damage the beams you can buy for the
cost
of that K-gun routinely inflict on *his* ship in the same time. If both
of
you use the shield, you go from an advantage of about 30% (~13 pts vs
10)
to one of about 50% (~9 pts vs 6). Had he used P-torps instead, he
wouldn't
have suffered as badly since the P-torp is cheaper than the K-gun for
about
the same damage/mass (ie., you wouldn't've had as many beams to fire at
him), but your beams would still outgun his P-torps.
In other words, you can either balance the shield for a ship which is
armed
with beams, *or* for one armed with screen-skippers, but not both at the
same time.
(Also, in the above example the K-gun loses a large part of its one big
advantage - the armour penetration, which is the sole reason why it
costs
almost 20% more than the P-torp in spite of the fact that the P-torp
inflicts more damage per Mass than the K4 and up, and very nearly as
much
as the K2 and K3 :-/ )
Regards,
Oerjan
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
-Hen3ry