Carrier Ops
From: "Thomas Barclay" <kaladorn@f...>
Date: Thu, 7 Jun 2001 13:55:56 -0400
Subject: Carrier Ops
People have mentioned recovering pilots,
always important. And protecting the carrier,
even moreso.
But no one seems worried about the fighters.
In the real world, you lose a $20M fighter you
didn't need to lose, and you'll get your @ss
kicked by the Navy I think.
Plus in combat ops, recovering EVERY viable
ship should be important.
So if a fighter takes a stray hex-nut through the
canopy and the pilot, thus rendering the vessel
unpiloted, but otherwise perhaps combat
worthy, the carrier should be able to recover
the fighter.
Second, if the pilot is injured, and his suit self-
seals, he could still be dying. The need to get
him back aboard (his training cost $2M!) and
into the surgery FAST is going to be very high.
It seems to me if you want to go with a
strategy of not bringing these fighters directly
aboard immediately (though if the fighter is
controllable an auto-pilot ought to be able to
get it in hull-to-hull contact for a mag-grapple),
then you'd best have CSAR shuttles out with
powered-armoured CSAR guys with specialty
cutters and med kits and portable atmo-
bubbles ready to roar to where the fighter is
stopped and get CSAR med-techs to the injured
pilot. The PA lets them "open the sardine cans"
fast to get at the injured pilot if need be. They
can then punch through the canopy or rip it off
(thus giving access - and making for a quick
replacement to get the fighter operational
again.
The morale effects of having in place fast
mechanisms to save dying pilots would be
noticeable and the long term campaign benefits
would too.
Also, your fighter might carry NOTHING that is
dangerous to the carrier. Nowadays, fighters
have AvGas and Bombs and Missiles. But in the
future, maybe they have solid state lasers (not
dangerous to explode), and torpedo launchers
where the torpedo isn't dangerous until after
launch, and solid fuel cells like a super version
of what they use in NASCAR so that fuel spills,
even in serious crashes, aren't an issue. So it
might be fairly safe to bring the fighter inboard.
Then also, you might design the fighter bay as
you do the ammo compartments on an M1, so
an explosion vents in one particular direction
(out the bottom of the ship for example) thus
leading to no more loss than the one fighter
bay.
Just some thoughts.
Tomb.