Re: Kinetic Shields
From: Roger Books <books@m...>
Date: Wed, 6 Jun 2001 15:26:41 -0400 (EDT)
Subject: Re: Kinetic Shields
If you had a screen that degraded screen affected weapons more than
screen skipping weapons that should balance out also.
IE, Level 1 screens that behave as normal level 2s versus screen
affected and level 1s versus screen affected.
Roger
On 6-Jun-01 at 15:23, Bell, Brian K (Contractor)
(Brian.Bell@dscc.dla.mil)
wrote: > No more so than Beams are against screens. Or screen-skipping
weapons
> against armor.
>
> You would just have to make sure that the mass/cost of the Shields
would be
> appropriately greater, are less effective against screen effecting
weapons,
> and/or have other factors that degrade the value (work both ways,
limited
> in number of damage it absorbs, etc.).
>
>
> -----
> Brian Bell
> -----
>
>
> > -----Original Message-----
> > From: Oerjan Ohlson [SMTP:oerjan.ohlson@telia.com]
> > Sent: Wednesday, June 06, 2001 1:39 PM
> > To: gzg-l@csua.berkeley.edu
> > Subject: Re: Kinetic Shields
> >
> [snip]
>
> > The various screen-skippers were all balanced around the fact that
they
> > aren't degraded by screens, so if your "shield" degrades them by the
same
> > percentage at the same cost as it does beams you effectively make
all
> > screen-skipping weapons useless :-(
> >
> > Regards,
> >
> > Oerjan
> > oerjan.ohlson@telia.com
> >
> > "Life is like a sewer.
> > What you get out of it, depends on what you put into it."
> > -Hen3ry