Re: FT-Fighters and launch bays
From: David Griffin <carbon_dragon@y...>
Date: Tue, 5 Jun 2001 13:35:43 -0700 (PDT)
Subject: Re: FT-Fighters and launch bays
Yes, all that is true, but you get into the rock
scissors paper syndrome. Super figher boy can take
out super gun boy. Super pds boy can take out super
fighter boy. Super gun boy can take out super pds boy.
In order to be able to play the same fleet on a
more or less consistent basis, this kind of extreme
fleet has to be avoided. This is especially true if
you're not allowed to know what your opponent is
taking. Large amounts of ordinance tends to get
exponentially annoying.
If you know you're opponent is taking a ton of
fighter groups, you can take lots of pds and
interceptor carriers and I do. I just find that
the regular carrier with moderate pds seems to
balance pretty well.
Sometimes my PDS ADFC defense network gets the
fighters and sometimes the fighters get me.
--- Roger Books <books@mail.state.fl.us> wrote:
> On 5-Jun-01 at 15:52, David Griffin
> (carbon_dragon@yahoo.com) wrote:
> >
> > We've talked a lot about campaigns, but haven't
> > actually played one yet (or I haven't anyway),
> > but we've had FTL capable ships which were
> > effectively floating hangers. They tend to put
> > so many fighters on the table that they
> > unbalanced the game. The game I remember was
> > getting hit with 4 of these, each with 5 fighter
> > groups and an additional 2 groups from somewhere
> > as part of a multi player fleet resulting in
> > getting hit with 22 fighter squadrons at once.
> > It's hard to have a reasonable fighter defense
> > for that without lots of carriers of your own
> > and you don't usually know it's going to be a
> > carrier battle till it happens.
>
> Large numbers of fighters can be handled, here is
> how
> I tend to do it.
>
> Most ships in my fleet have PDS's and ADFCs so I can
> have a defense grid. This means keeping everything
> tucked in tight.
>
> For my ships see:
>
> http://www.jumpspace.net/Wargames/FT/designs.html
>
> Keep your speed up. If you can force him to split
> his fighters
> because he doesn't know where you are going you can
> deal with
> them much more easily. I like speeds in excess of
> 20.
>
> Chose interceptors, they are worth their weight in
> gold.
>
> Most importantly, USE THE MORAL RULES.
>
> Roger
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