Re: Maritime Strike Bombers - simple rules.
From: "Alan and Carmel Brain" <aebrain@a...>
Date: Fri, 1 Jun 2001 19:49:12 +1000
Subject: Re: Maritime Strike Bombers - simple rules.
Missile Strike Fighters ( a modest proposal):
Missile strike "fighters" are much larger than the
normal fighter. Unlike normal fighters which fly in groups,
they fly singly.
MSFs can be considered to be fighter groups consisting
of 1 Interceptor fighter, with the exceptions noted below.
A single missile strike fighter can be loaded with 1
SM-ER, or 2 MT missiles.
A MSF fully loaded takes up 6 mass, and occupies an
entire fighter bay. Over half of this is the mass of the
armament.
Reloads must be taken from the ship's magazines,
which must be connected to the hanger bay in question.
MSFs have a combat endurance of 2, and take 1
endurance to launch one or more missiles.
Speed 12, + 12 if burning an endurance.
The usual tactic of an MSF is to close to within striking
range of the target in the fighter phase, then launch in
the next turn's missile phase, and "get the hell out of Dodge"
using their extra endurance plus normal move to avoid
being caught by enemy fighters, either before or after
launching. The enemy fighters then are confronted with a
choice: to shoot down the incoming missiles, or let them
through and face a long chase to take out the MSF
before it can reload and launch again.
Cost of MSF fully loaded: 12 pts. Additional missile reloads
require them to be bought as per the normal rules on
missile reloads for launchers.
The MSF is fragile - a single hit will destroy it. Unlike
the normal attack or torpedo fighter, it is festooned with
defensive armament, so will often cause casualties on any
attacking fighter group. Like the normal interceptor, the
defensive armament is for anti-fighter use only, so cannot be
used against ships. For the hard of thinking, the launch of the
missile payload does not require a morale roll!
MSFs are most commonly found as planetary defences.