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RE: Maritime Strike Bombers

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Wed, 30 May 2001 17:20:39 +1000
Subject: RE: Maritime Strike Bombers

Being so expensive, you want a little bang for the left-overs.	A 5-6 =
1
kill against both fighters and ships is a trade-off.  You might not have
good manoeverability for dogfighting, but you can fit more guns and
bigger
guns on the large frame.  It's guaranteed that you'll want to use these
to
finish off cripples after the missile salvoes.	(one reason I prefer
attack
fighters over torp fighters is you can hang around longer).

Shipboard, SML salvoes and MT missiles are 2 mass on their own, so if
you
want a fighter capable of delivering the full shipboard effect, your
fighter
is going to need to be 3-4 mass (which defeats the purpose of fighters).
It's cheaper to send in a missile destroyer with SMRs/MT missiles once
you
get into these mass / costs (plus the added benefits of FTL).

Neath Southern Skies -http://home.pacific.net.au/~southernskies/
[mkw] Admiral Peter Rollins; Task Force Zulu
[Firestorm] GM Battletech Webgame#2

> -----Original Message-----
> From: Ryan Gill [SMTP:rmgill@mindspring.com]
> Sent: Wednesday, May 30, 2001 4:54 PM
> 
> >Strike Bomber stats:
> >Mass: 2 each (Count each bomber as 2 for fighter morale purposes).
> >Movement: 30" / 12"
> >CEF: 4 (cost: 1 per attack, 1 for missile launch, 1 for extra move)
> >Dogfight / Antiship: 5-6 = 1 point (reroll on 6).
> 5 and 6? why not just 6. They aren't going to look for a 
> fight....Their defense is running fast and not being where the 
> fighters are.
> 
> >"Heavy" fighter
> >Carries 2 SML missiles, 12" range or 1 MT capship missile.
> 
> Hmm... given that torp fighters are size 1 and carry a single shot 
> mass 4 weapon...I'm inclined for the 1 ER SMR or 2 MT / ship. Though 
> the increased points cost above the standard cost of SMRs and MTMs at 
> 15pts and 3 mass per launching platform. Even better, you break this 
> down nicely just below here....
> 
> >Cost: 12 each = 3 (std) +2 (heavy) +1 (limited fast) +6 (1/3 SMR cost
or
> >capship MT missile) +0 (Dogfight/antiship cancel each other).
> 
> For x2 MT armed about 16 each = 3 (std) +1 (limited fast) +12 (MT
missile
> cost)
> for ER SMR armed  19 = 3 (std) +1 (limited fast) +15 (ER SMR cost)
> 
> >Add +6 per fighter for planetary based (covers part of the cost of
the
> >carrier for play balance)
> 


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