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DS/SG vehicle construction

From: "Matthew Smith" <matt@s...>
Date: Fri, 18 May 2001 22:21:06 +0100
Subject: DS/SG vehicle construction

Does anyone else think that it's about time the vehicle construction
rules from DS2/SG2 received a re-vamp? It's something I've been thinking
about quite a lot recently. The biggest weakness in the current system,
IMO, is the required split into 5 size classes. Whenever I'm designing a
vehicle, it always seems that I have a few spare points left over (not
too problematic) or that the total is just 1 or 2 points over the
capacity for the vehicle size class. As far as I'm concerned, the most
important thing to do in a new construction system would be to abolish
these, in favour of being able to choose any capacity you like, but
obviously this throws up problems in the game since so much is based
around size class. What do you guys think? Something for Mr. Tuffley to
put in the re-release of DS2, when it happens?

Matthew Smith
matt@smithdom.freeserve.co.uk
www.smithdom.freeserve.co.uk/mattft.htm


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