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Re: [FT] What makes a good destroyer?

From: "Bif Smith" <bif@b...>
Date: Fri, 18 May 2001 07:46:30 +0100
Subject: Re: [FT] What makes a good destroyer?


----- Original Message -----
From: David Griffin <carbon_dragon@yahoo.com>
To: <gzg-l@csua.berkeley.edu>
Sent: Thursday, May 17, 2001 10:39 PM
Subject: [FT] What makes a good destroyer?

> Seems like destroyers are hardest for me to
> design for Full Thrust because they're so
> limited in displacement. It's seemed lately
> that if they don't have something with at least
> a 30" range, they hardly get to fire at all
> before they're destroyed. So, what kinds of
> destroyers do you use, what do they have, and
> how have you liked it in service?
>
> Thanks!
>
Personally, I have 3 DD designs I use frequently. The first is a general
use
one, armed with a mix of beam batts and p.torps, depending on what I
think
the enemy will have (a bit like NAC DD`s). The second design is a "one
shot
wonder", armed with SMR`s, MT missiles and the like. The third is a
escort,
armed with light batts and PDS and ADFCon`s. The use of each design
should
be obvious from the weapons, bit always remember to include some general
designs in your fleet, never go fully specialised designs. A general
design
will be useful for keeping lighter suicide units away from your main
combat
units (thinking my LAC designs/sting boats here), and preventing the
lighter
ships (FF/DD`s etc) from harrasing your heavies. Of course, my DD`s do
tend
to be a bit weak in hull, but all have a minimum thrust of 6 (usually
8).
The exception is the escort/PDS DD`s, which due to only having to stay
with
the heavies trade speed for hull, to suvive longer (why build escorts
faster
than the ships they`re escorting, the mass is better used elsewhere).

BIF

"Yorkshire born, yorkshire bred,
strong in arms, thick in head"

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