[FT] What makes a good destroyer?
From: David Griffin <carbon_dragon@y...>
Date: Thu, 17 May 2001 14:39:56 -0700 (PDT)
Subject: [FT] What makes a good destroyer?
Seems like destroyers are hardest for me to
design for Full Thrust because they're so
limited in displacement. It's seemed lately
that if they don't have something with at least
a 30" range, they hardly get to fire at all
before they're destroyed. So, what kinds of
destroyers do you use, what do they have, and
how have you liked it in service?
Thanks!
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