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RE: Re: [FT] Simultaneous Fire

From: Michael Brown <mwbrown@v...>
Date: Tue, 15 May 2001 20:06:56 -0700
Subject: RE: Re: [FT] Simultaneous Fire

<PLUG>
try http://myshell.veriomail.com/mwbrown/scenario.htm written pre Fleet
Book 1 
, but still useful.
</PLUG>

Michael Brown

-----Original Message-----
From:	David Griffin
Sent:	Tuesday, May 15, 2001 2:48 PM
To:	gzg-l@csua.berkeley.edu
Subject:	Re: Re: [FT] Simultaneous Fire

--- Allan Goodall <awg@sympatico.ca> wrote:
...
> I'll be honest, I haven't seen that. I've seen a bad
> initiative die roll turn a winning strategy into a
> tactical loss, but I haven't seen it throw the whole
> game.
>
> I'm curious, though, what you normally have for
> fleets. I've found that small fleets centred around
> large ships are more at the mercy of the initiative
> die. ...

There are some games where it's a big ship slugfest
but VERY seldom. Usually the destroyers and cruisers
are incinerated leaving only the battered larger
ships. In the last occasion a large Kra'vak fleet
was up against modified NAC, a customized fleet
heavy on pulse torpedoes, and a very generalized
fleet with all kinds of stuff. Well, it was a blood
bath with all the smaller ships dead. All that was
left was the Kra'vak Superdreadnought (and not just
an SDN, a modified one with 6 type 5 railguns),
a BDN from the latter human fleet and the pulse
torpedo battleship. The battleship had managed to
spend a few turns repairing and get into position
to fire. He lost initiative and was destroyed before
getting a chance to fire.

So, they don't start out with just a few big ships
but they sometimes end up that way. It doesn't
always happen, but often the smaller ships get
picked off before the fleets close.

>
> Otherwise we play scenarios. The scenarios usually
> include the list of ships, and sometimes the order
> of activation. I have set scenarios where one side
> wins initiative for the whole game (to represent
> better training) or have a modifier to the
> initiative roll.
>

Are they on the net? Maybe a good scenario would
help.

...
> You should give playing a scenario with a lot of
> small ships a try. I have more fun doing that than
> playing with superdreadnoughts. A good, old
> fashioned, single cruiser with bunch of destroyers
> and frigates guarding a convoy scenario is a blast.
> Things pop more often, and the initiative die is
> less of an "all or nothing".
>

My force mix is typically BB's and smaller. Very
typical for my UN force is 2 BB's, 2 CA's and a
destroyer. That's 1500 points. I use the B5 earth
ships so that's 2 Omegas, 2 Hyperions, and a
little Omega I call a Daring class destroyer.

We do sometimes play Cruisers and below games too.

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