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Re: [FT] Simultaneous Fire

From: "Matthew Smith" <matt@s...>
Date: Tue, 15 May 2001 23:43:31 +0100
Subject: Re: [FT] Simultaneous Fire

Personally, my preference is for Stargrunt / Dirtside type integrated
turns.
This probably sounds stupid for space battles, and probably is in terms
of
realism (there's that word again :-), but I reckon it's more enjoyable
to
have each ship/squadron move and/or fire at the same point in the turn
sequence. It just seems more cohesive and more FUN. Off the top of my
head,
this is how it might work in FT. First, write movement as normal. Then
alternate taking turns to fire + carry out movement, or move + fire, or
just
move, with one ship, starting with the guy fielding the most ships.
Fighters
might be launched / move and/or attack / be recovered as part of their
baseship's turn, and the same sort of thing could work with SMs. Point
defence might work like it does in the original FT2 (pre FB) - just
before
the fighters/SMs attack. Just another idea into the melting pot.

Matthew Smith
matt@smithdom.freeserve.co.uk
www.smithdom.freeserve.co.uk/mattft.htm

----- Original Message -----

> Besides phased movement and combat, I think initiative based movement
has
to
> be considered too.  When one side is forced to move a ship first and
the
> other side can then move some ships out of arc of the first ship and
others
> to center-line their fire on the first ship, its effect as as least as
great
> as initiative fire where ships fire before others and destroy some
before
> they can fire.
>
> Personally, I think ship movement has some delay and can not be
changed
too
> quickly during battle and this is better represented by pre-plotting
while
> moving some ships after all others based on where they went is less
> 'realistic'.	Targeting on the other hand has a better reaction time
and
> thus can be changed based on what has happened earlier that turn.
>
> Dean Gundberg
>
> Starship Combat News
> The latest information on Space Games and Miniatures
> http://star_ranger.homestead.com/


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