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Re: FT-MT missiles

From: Derek Fulton <derekfulton@b...>
Date: Mon, 14 May 2001 11:37:47 +1000
Subject: Re: FT-MT missiles

The trouble is as soon as you add the 'vector' of the launching vehicle
to 
the MT missiles velocity is that you will begin to out range everything 
else. Also if you do it for one system (MT missiles) then it should be 
applied to everything else launched from a ship, fighters, SMs, PBs,
other 
'smaller' ships, etc. As it stands with the current turn sequence and
fleet 
book ship designs certain fleets will absolutely roll over others, the
FSE 
and Phalons spring to mind immediately. This happened in a playtest game

for Fleetbook 2, the idea was to add the launching ship's velocity to
the 
SM's range. On the first turn the FSE fleet using standard FB1 designs 
effectively destroyed the opposing NSL fleet, a high starting velocity 
allowed the SMs to hit the NSL fleet before they even having a chance at

getting to beam range (class 3).

I'm not opposed to the idea of adding the launching velocity to
missiles, 
etc. It just doesn't fit in well the 'standard game'.

Derek

Derek Fulton
12 Balaka st.
Rosny, Hobart.
Tasmania,  7018.
Australia

Phone; (03) 62459123
Mobile; 0438459123
Email; derekfulton@bigpond.com


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