Re: FT-MT missiles
From: Derek Fulton <derekfulton@b...>
Date: Mon, 14 May 2001 11:37:47 +1000
Subject: Re: FT-MT missiles
The trouble is as soon as you add the 'vector' of the launching vehicle
to
the MT missiles velocity is that you will begin to out range everything
else. Also if you do it for one system (MT missiles) then it should be
applied to everything else launched from a ship, fighters, SMs, PBs,
other
'smaller' ships, etc. As it stands with the current turn sequence and
fleet
book ship designs certain fleets will absolutely roll over others, the
FSE
and Phalons spring to mind immediately. This happened in a playtest game
for Fleetbook 2, the idea was to add the launching ship's velocity to
the
SM's range. On the first turn the FSE fleet using standard FB1 designs
effectively destroyed the opposing NSL fleet, a high starting velocity
allowed the SMs to hit the NSL fleet before they even having a chance at
getting to beam range (class 3).
I'm not opposed to the idea of adding the launching velocity to
missiles,
etc. It just doesn't fit in well the 'standard game'.
Derek
Derek Fulton
12 Balaka st.
Rosny, Hobart.
Tasmania, 7018.
Australia
Phone; (03) 62459123
Mobile; 0438459123
Email; derekfulton@bigpond.com