Re: [DSII] Re: VTOL fighting
From: Brian A Quirt <baqrt@m...>
Date: Fri, 4 May 2001 15:26:23 -0300 (ADT)
Subject: Re: [DSII] Re: VTOL fighting
On May 4 , devans@uneb.edu wrote:
>
>
> ***
> That's one example of why VTOL's may be used. Does it answer any
> questions, or just raise more?
> ***
>
> As with all good posts, a little of both. ;->=
Always glad to help....
> However, it does seem you use mostly 'specialized' VTOL's, albeit
> ones that find transiting to orbit as easy as landing, as opposed to
> Jacks-of-all-trades.
Quite true. I tend to think that the truly general-purpose
combat vehicle is impossible. It is worth noting, though, that my
VTOL designs are all based on a few basic templates. The Falcon-A is
the basic gunship, with the Falcon-C as the command variant and the
Falcon-E as the engineering variant.
> I suppose that, in my scenario mechanics, the costs would favor
> specialized, drop-and-pickup, 'round trip' landers and somewhat more
> generalized, 'one-way' drop ships, which would require retrieval
> vehicles, though I'd think anything that tries to do it all well
> should be as expensive as petrol is becoming.
Agreed. I have some problems with the way VTOLs are designed in
DSII currently, but it mostly has to do with my wanting to be able to
put in Artillery.... My forces will, and I can almost guarantee this,
lose to a conventional opponent of equal DSII points cost commanded
by an equally good tactician. They will, however, win against an
opponent who a) has few, if any, AA assets, b) has little in the way
of advanced technology (basic systems mostly, a few enhanced), and c)
is unable to concentrate as effectively as a VTOL-based force (which
are, in my own universe, the intended opponents of this task force).
Essentially, if you put my VTOL artillery against opponents
using direct fire, they will be destroyed. If you put the APCs (in
low mode) against MBTs, they will burn. If the gunships loiter around
in low mode for too long, same notation. The force works well, but
any individual component, if used for something it's not intended to
do, is vulnerable. Also, my VTOLs are not fighters. My task force
includes aerospace fighters, but they are not the VTOLs.
> I'd like to make VERY expensive even the one-ways that can, a) drop
> a platoon or tank, b) follow that them in, giving ground support,
> and STILL c) strike fear into a fighter pilot's heart.
Agreed. My APC VTOLs could carry a size-2 vehicle instead of the
infantry, but they have (I think) a size-1 HEL and a GMS/L (and the
free APSW) as the rest of their armament. My artillery VTOLs only
have the free APSW. The gunships (size 3) can only carry their guns,
and the command VTOL has almost NO armament. NONE of them can stand
up very well to aerospace assets -- that's what the DDVs attached to
the task force are for (well, their fighters).
In a way, this reminds me of a passage from the _Aliens Colonial
Marines Technical Manual_ (highly recommended, btw) about the
Cheyenne dropships there, to the effect of "If you go up against a
fighter, you will burn. Same for good AA assets. You're a rocket/APC,
not a fighter/gunship/APC/rocket/spacefighter." That's roughly what
I'm trying for too....
-Brian Quirt