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Re: DS - OT - Cross Genre Designs

From: KH.Ranitzsch@t... (K.H.Ranitzsch)
Date: Thu, 3 May 2001 07:18:12 +0200
Subject: Re: DS - OT - Cross Genre Designs


----- Original Message -----
From: "David Griffin" <carbon_dragon@yahoo.com>
> I've asked questions about the combat walkers, which
> are like Battletech Mechs (sort of). The prevailing
> opinion is that they are either easily hit units for
> their cost, or expensive units for their combat power
> (depending on how much stealth you take).
>
> Additionally, it seems that certain systems are
> missing that a real mech would certainly want such
> as jump jets, huge melee weapons for dealing
> physical damage to tanks (Giant axes and the like),
> death from above attacks (stepping or landing on
> tanks), and armor which must be tougher than we
> see in Dirtside.

Real Mech ? What is a "Real" Mech ? Any mech is, at present, fiction. As
such, it's whatever the fiction writer/game designer makes it to be. DS
II
is, in concept, a 'hard-SF-game', that is, reasonably close to what we
see
as technically feasible and tactically reasonable in the future. In this
context, the concept of tall humanoid combat walkers is tactically
pretty
dubious, and them engaging in melee even more so. How often do modern
tanks
ram each other ?

>
> Renegade Legion grav tanks look like they can be
> designed, but they seem to have restricted flight
> modes. Real grav tanks can fly (though it makes
> them vulnerable to bottom hits).

Same question here, what's a "real" Grav Tank ?

Greetings
Karl Heinz


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