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RE: FT - No initiative simultaneous fire

From: "David Rodemaker" <dar@h...>
Date: Tue, 17 Apr 2001 06:11:04 -0500
Subject: RE: FT - No initiative simultaneous fire

> One way I`ve tried involved simultaineous fire and using innitiative
to
> decide which side moves first (the loser in initiative), with ships
moving
> without writing orders, like battletech. You lose a lot in the chance
of
> miss orders and guessing where the enemy will move, but it does
> speed up the
> game immensly. Hell, I`ve even tried a hex based system, with
> ships able to
> alter there course by 1 hexside facing for a thrust based on their
speed
> divided by their thrust rating (ie-1 thrust point for a thrust 6 ship
to
> alter course by 1 hexside at speed upto 6 hex per turn). It ends up as
a
> totally different game, but was interesting.

Has anyone tried the opposite? Simultaneous movement (plotted) and then
Init. fire by ship? I have to admit, I prefer Init. by ship because it
allows for Crew Quality modifiers, etc.

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