Re: [DS] Heavy Weapon Teams [SG] Laser weapons
From: "Oerjan Ohlson" <oerjan.ohlson@t...>
Date: Sat, 7 Apr 2001 17:00:46 +0200
Subject: Re: [DS] Heavy Weapon Teams [SG] Laser weapons
Roger Books wrote:
>>2) The enemy counter-battery radar gets a good fix on your location.
>>Expect counter-battery fire within a minute or two...
>
>So does anyone use any rules for counter-batteries against on-table
>assets?
Of course. If I can't get a LOS to them, that is.
>Also, we stealth airplanes, looks like it would be much easier
>to stealth an artillery round or a missile. True?
For missiles, partly true. That's about all I'm allowed to say at this
point :-(
For artillery rounds, not true - at least not with current Stealth
tech. If it had been, we would've fielded stealth artillery rounds
already, but neither current artillery launch mechanisms nor the
ballistics/aerodynamics of gun rounds are really compatible with
today's stealth techniques. (And, of course, today's Stealth techniques
aren't effective against all the types of sensors used for
counter-battery purposes either...)
Regards,
Oerjan Ohlson
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."