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Re: prototype 6mm hammer slammer combat car photo

From: "Noel Weer" <noel.weer@v...>
Date: Sat, 7 Apr 2001 06:57:48 -0500
Subject: Re: prototype 6mm hammer slammer combat car photo

Yeah, I read that, and was really tempted.
But I did not want to unbalance this fight - regular DSII game.
I like the idea of using PGN stats for true Hammer's Slammers scenario,
though.

We start playing in about 2 hours... I'll try to get an AAR out
tonight...

  ----- Original Message ----- 
  From: John Atkinson 
  To: gzg-l@csua.berkeley.edu 
  Sent: Friday, April 06, 2001 10:08 PM
  Subject: Re: prototype 6mm hammer slammer combat car photo

  --- Noel Weer <noel.weer@verizon.net> wrote:
  > I do not think of combat cars as APCs either, but I
  > was toying with the idea that they have a larger
  > "crew" than the norm for a line vehicle that could
  > conceivably bail out and actually function as an
  > infantry line element. That is where the INF-1 came
  > from originally, and I was hoping to see what the
  > list thought of that concept. Add in the 3 Class 2
  > weapons, and it forces it to a size 4 - which it is
  > not. It looks like a large class 3. If I drop the
  > infantry carrying aspect and it becomes a Size 3
  > easily:

  4 guys.  All armed with SMGs.  And if the car is dead
  they are not going to be in the mood to tango. 
  Actually, IMNSHO

  Medium hover AFV, open-topped, with 3 tribarrels and
  gunners in open fighting compartment. Iridium armour,
  fusion power plant. Slow GEV, class 3 (medium),
  signature = D8. No stealth. PGN/1 x 3 on pintle
  mounts, enhanced firecons. APFC.  Armour 3 (Iridium).
  FGP. Enhanced ECM. 

  Is a better writeup for the Combat Cars.  PGN is a
  longer-ranged DFFG proposed (along with that writeup)
  in Jon Tuffley's Hammer's Slammers conversion for
  DSII.

  http://www.geocities.com/Area51/Station/3565/slammin-the-dirt.html

  Has the whole article.  It ain't quite
  balanced--Powerguns are NASTY.  But it has the flavor
  of the genre.

  John

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