Re: prototype 6mm hammer slammer combat car photo
From: "Noel Weer" <noel.weer@v...>
Date: Sat, 7 Apr 2001 06:57:48 -0500
Subject: Re: prototype 6mm hammer slammer combat car photo
Yeah, I read that, and was really tempted.
But I did not want to unbalance this fight - regular DSII game.
I like the idea of using PGN stats for true Hammer's Slammers scenario,
though.
We start playing in about 2 hours... I'll try to get an AAR out
tonight...
----- Original Message -----
From: John Atkinson
To: gzg-l@csua.berkeley.edu
Sent: Friday, April 06, 2001 10:08 PM
Subject: Re: prototype 6mm hammer slammer combat car photo
--- Noel Weer <noel.weer@verizon.net> wrote:
> I do not think of combat cars as APCs either, but I
> was toying with the idea that they have a larger
> "crew" than the norm for a line vehicle that could
> conceivably bail out and actually function as an
> infantry line element. That is where the INF-1 came
> from originally, and I was hoping to see what the
> list thought of that concept. Add in the 3 Class 2
> weapons, and it forces it to a size 4 - which it is
> not. It looks like a large class 3. If I drop the
> infantry carrying aspect and it becomes a Size 3
> easily:
4 guys. All armed with SMGs. And if the car is dead
they are not going to be in the mood to tango.
Actually, IMNSHO
Medium hover AFV, open-topped, with 3 tribarrels and
gunners in open fighting compartment. Iridium armour,
fusion power plant. Slow GEV, class 3 (medium),
signature = D8. No stealth. PGN/1 x 3 on pintle
mounts, enhanced firecons. APFC. Armour 3 (Iridium).
FGP. Enhanced ECM.
Is a better writeup for the Combat Cars. PGN is a
longer-ranged DFFG proposed (along with that writeup)
in Jon Tuffley's Hammer's Slammers conversion for
DSII.
http://www.geocities.com/Area51/Station/3565/slammin-the-dirt.html
Has the whole article. It ain't quite
balanced--Powerguns are NASTY. But it has the flavor
of the genre.
John
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