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RE: [DS] Heavy Weapon Teams [SG] Laser weapons

From: John Atkinson <johnmatkinson@y...>
Date: Fri, 6 Apr 2001 08:28:22 -0700 (PDT)
Subject: RE: [DS] Heavy Weapon Teams [SG] Laser weapons


--- "Bell, Brian K (Contractor)" 

> Valid heavy weapons for IHWTs are:
> HEL/1, RFAC/1, MDC/1, DFFG/1, and GSM/L 

I'm with the other poster on this--MDCs and HELs have
hellacious energy requirements.   I don't see that
happening.
 
> [Bri] This is more tricky than it would first
> appear. The artillery itslef > takes 6 capacity
points, more than the men do (but > this includes 1
counter > of ammo). 

No, it includes 3 rounds of ammo.

Also, 1 round of artillery fire takes 4 > capacity
points, the same > amount as an infantry team itself!
So if you take > the 4 cp for ammo from the
> 6cp for the mortar, you get the mortar itself at 2
> cp. Each team can carry a > maximum of 2 cp (GMS/L
is 2 cp and is the biggest > thing infantry can carry
> under standard rules). So... 1 Team to carry the
> Mortar (no shells) and 2 > Teams per Mortar Ammo 
That's definitely not realistic--the light 60mm and
82mm mortars may not have a large amount of ammo being
manpacked in, but they don't need a trail of bearers
that big.  For some units, the idea is to have every
man carry 2 rounds and drop them off at a designated
point before the attack.

John M. Atkinson

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