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RE: Close Assaullt

From: "Brian Bell" <bkb@b...>
Date: Thu, 5 Apr 2001 20:30:40 -0400
Subject: RE: Close Assaullt

-----Original Message-----
From: owner-gzg-l@lists.CSUA.Berkeley.EDU
[mailto:owner-gzg-l@lists.CSUA.Berkeley.EDU]On Behalf Of Derk Groeneveld
Sent: April 05, 2001 17:24
To: gzg-l@csua.berkeley.edu
Cc: gzg-l@scotch.csua.berkeley.edu
Subject: Re: Close Assaullt
[snip]
Okay, that's what I thought.

> ... close assault a well defined piece of geography, even if you can
not
> see all of it (e.g. far end of the patch of woods; the final planned
> destination of the close assault move), but are NOT aware of enemy
> presence in those woods?
>
> -->No.  You have to be close assaulting an *enemy* in a defended
position -
> the rules say so.  If you don't know he's there, then you can't
assault
> him.	I think the *only* time I might allow this to be different would
be
> if you were using the sniper hidden movement rules, and you close
assaulted
> a sniper's hidden counter, hoping that you were getting the right
spot.
> But that's an unusual circumstance and needs more thought.

mmm. I think that's prone to abuse, as a single squad could easily cover
all three potential sniper positions. Then again, IS that all that
irrealistic? The sniper should have buggered off long before that,
otherwise it's his own stupidity.

Cheers,

   Derk
-----End Original Message-----

Yes, but they could only close assault 1 at a time. True if they were
reactivated, they could assault another, but hopefully, the sniper would
have been reactivated and moved out of there.

If the sniper continued to use hidden movement, I would suggest allowing
the
controlling player to pick up the counters and place 3 counters face
down (2
dummy and 1 real) to indicate the new possition of the sniper. Of course
if
the sniper blows his roll, he is toast.

Since this is SciFi, I would not think it would be too difficult for a
sniper to carry several spider drones (new proposed equipment). These
drones
are placed where the dummy markers are. These are little more than a
rudimentary sensor suite (sight, hearing), a battery, and legs. If it
detects movement, it starts moving off in a random direction (random
each
turn). It will also perform this behaviour on a signal from the sniper.
This
way the dummy counters can move when the sniper tries to do hidden
movement.
They are lightweight plastic, and compact to about the size of a
frisbee, so
the sniper could carry 3 without trouble.

---
Brian Bell
bkb@beol.net
ICQ: 12848051
AIM: Rlyehable
The Full Thrust Ship Registry:
http://www.ftsr.org
---

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