Prev: Re: Command Reactivations Next: Re: Command Reactivations

re: Re: Fleet Escorts

From: "David Reeves" <davidar@n...>
Date: Wed, 28 Mar 2001 16:16:37 -0500
Subject: re: Re: Fleet Escorts

> Date: Tue, 27 Mar 2001 09:48:37 -0800
> From: Sean Bayan Schoonmaker <s_schoon@pacbell.net>
> Subject: Re: Fleet Escorts
> 
> >   2) Firing rules.	We have a rule that movement is done slowest
thrust to
> >fastest thurst.  Firing is done fastest to slowest. This almost 
> >assures that the
> >escorts will get to fire before the big guys.
> 
> This is an interesting idea...
> 
> You may already be doing it this way, but it would be interesting to 
> see how it worked if one tries the following:
> 
> In the combat phase, ships alternate fire as normal within its thrust 
> group. In other words, all MD8 ships alternate fire, then all MD6, 
> etc.
> 
> Opinions?

we also do movement from slowest thrust to fastest.  however, fire order
is
by "initiative cards"  we pay for ship crew quality with higher quality
getting more initiative cards.	each turn, we shuffle and draw
one-at-a-time.	that determines fire order.  if playing with our fleet
admiral rules, the admiral may use one of his precious actions to bump
up a
ship's fire order regardless of card draw.  of course, the other admiral
may superceed that too until no one has admiral orders left.

it goes pretty fast when you get use to it.  therefore, fire order is
not
slaved to ship speed, but crew quality.

Prev: Re: Command Reactivations Next: Re: Command Reactivations