Re: Fleet Escorts
From: Glenn M Wilson <triphibious@j...>
Date: Tue, 27 Mar 2001 12:44:55 EST
Subject: Re: Fleet Escorts
On Tue, 27 Mar 2001 08:54:47 -0800 (PST) David Griffin
<carbon_dragon@yahoo.com> writes:
>I'm a new player to Full Thrust playing in a local
>group (in Atlanta). In the few games I've played
>so far (knock down drag outs with lots of ships)
>I've been struck by two things -- 1) Escort sized
>ships seem to be nothing but targets in the battle,
>and 2) Escorts don't seem to have a real role on
>the board other than to make the setup look pretty
>and possibly to absorb damage.
>
True, with 'total intelligence' from sensors (this only seems logical
versus Human or frequently fought Aliens) any escort with a weapon
likely
to really hurt a capital ship gets lots of missiles/beams in lieu of
long
range shots at opposing capital ships...
Gracias, Glenn/Triphibious (American Mongrel)
You don't have to be French to be a 'frog', or even human!
Nektons - Real Marines! (Die, Ralnai, Die!)
Starguard, Dirtside 2, Ratner's Space Marines, Stellar Conflicts
and Uprisings, and Full Thrust/2nd. Resistance is everything!
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