Prev: Re: SG2 starter forces Next: Re: ScanFed minis

SG2 starter forces

From: "Barclay, Tom" <tomb@b...>
Date: Wed, 21 Mar 2001 15:28:19 -0500
Subject: SG2 starter forces

Henrix wrote:

The two units will produce more suppresion markers, but will be hard 
pressed to get any effective fire, while the unit with more dice will
cause 
many more casualties, since; a) it has a much better chance of rolling
two 
dice higher than the range die, and b) the total of ALL their dice are 
added together to be divided by the maximum on the range die.

==> Depends on composition. An 8 man squad with 6xAR/GL + 2 SAW rolls
d12+d10+d10 + Q which is a good powerful combo. 2 x 4 man squads roll
Q+d10+d10 each -- still not too shabby - quite likely to cause
casualties
out to the third or fourth range band -- also no wasted FP. 

So it depends on what you want to do.
If you want to suppress the enemy, go for two units (they can produce
twice 
as many suppression markers per activation.
If you want to disable the enemy, go for the big one.

==> Also, your 8 man squad becomes entirely ineffective if suppressed
twice
(which my small force can easily accomplish with its 4 actions -- heck,
if I
split the fire into SAW and 3 rifles, then 1 of my 4 man squads can
manage
it with moderate luck) whereas you must suppress my force a total of 4
times
in order to pin me down and stop me from firing. Larger squad is MUCH
more
vulnerable to suppressions, which you've noted I can pop out more often. 

But remember, if your small unit gets one man out, it's down to d6/d6!
It 
might make it's confidence tests, but it is not very effective any
longer.

==> Really? If I lose my saw, I'm using Q+d10. If I lose an AAR, I'm
using
Q+d6+d10. Neither of these is negligible. Take two casualties, and I
have
problems. But my other 4 man squad is still fine. So really I'm not sure
I
_am_ that much more vulnerable. And if we use SG morale rules as
printed,
they are fairly easy to survive tests with. 

Personally I generally aim for the d12 FP (6-man squad, four or five
with 
AAR/GL, one SAW and perhaps one additional support weapon or GMS/p).

==> Good compromise with small APCs like the LIPPC. Using a medium APC
that
carries 8-9 men means you have two choices (big squads or two small
fireteams). I go with the latter and find it rather effective.
Especially if
my smaller squads carry IAVR which they can 
(when at the right range for good effect) substitue IAVRs for rifles...
thus
giving them very effective firepower. 

==> Both methods have advantages. My ESU will fight in big squads -- due
to
poorer command ability and LCD troops. My Pzgd fight in 4 man fireteams
(2
make up a squad). This reflects superior articulation - a product of


Prev: Re: SG2 starter forces Next: Re: ScanFed minis