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Re: [sg] Starting Forces

From: Derk Groeneveld <derk@c...>
Date: Wed, 21 Mar 2001 09:21:37 +0100 (CET)
Subject: Re: [sg] Starting Forces

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On Tue, 20 Mar 2001, Jaime Tiampo wrote:

> For a platoon I run 3 regular squads and a command squad. The command
> squads are identicle to the standard squad except 1 of the riflemen is
> equiped with EW gear. 

I was wondering about this. Should one use these specialists as
individuals or as members of the command squad? In the latter case
having
EW active will eat up half the command squad's activations?
 
> I've just about given up on using a heavy weapon in my squads. I find
> the roll off when trying to hit a vehicle with them just isn't worth
it.
> I'd rather just equip the squad with a slew of IAVRs and support hem
> properly. The hitting power of the plasma gun with it's support die
> while firing at dispersed targets is more worthhile. Though that's
just
> my opinion.

Since the gurkha's all carry IAVR, I was wondering how to use this? Do
you
have, for a squad of 8, an effective 8 shot IAVR, which doesn't 'die'
until the last figure?

Oh, by the way. I go for 8 figure squads for my royal marines (5
riflemen
with AR+GL, 1 leader (same), one SAW and either plasma gun or guided
missile. I think I'll go for plasma guns with all my further squads.

My command squad has no missile capability, but does have sniper, EW and
forward observer.

The pathfinders (fully enclosed armour for orbital insertion) have 4
riflemen and leader (as above), gauss MG, and guided missile/1. Although
I'd happily go for a high power IAVR instead (similar to Carl Gustav),
as
that seems to suit the model better.

I think below 7 figures, you'll find yourself seriously lacking
firepower,
especially after the first casualty.

Also, is there anything to stop me from putting more SAW's in my squad,
thus getting more dice? I'm not planning to, but I'm curious what the
thought on this is. (I'd say 'munchkin' ;) )

Cheers,

   Derk
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