RE: [FT] WotW #4: Railguns
From: Charles Taylor <charles.taylor@c...>
Date: Tue, 20 Mar 2001 19:22:07 GMT
Subject: RE: [FT] WotW #4: Railguns
In message <B18DDC5F1158D311A66900805FD47181C89E01@VSTASV1>
"Robertson, Brendan" <Brendan.Robertson@dva.gov.au> wrote:
> Amazing how my own argument seems so stale after this time. Forget my
old
> suggestion, I doesn't work well enough.
>
> After thinking about it, Human railguns don't need a different
mechanic and
> doubling the range bands makes it too cheap compared to every other
> lightspeed weapon (remember, kinetic projectiles are still sublight).
>
> What about simply using the K-gun rules; negate the doubling roll &
reduce
> cost to 3 pts per mass (in line with other human tech), effectively
making
> it a fixed damage, armour penetrating weapon.
>
> Damage Comparisons:
> 0-6; 7-12; 13-18; 19-24; 25-30
> Ptorp 2.9 2.3 1.8 1.2 0.6
> R-1 0.8 0.7 0.5 0.3 0.2
> R-2 1.6 1.3 1.0 0.7 0.3
> R-3 2.4 2.0 1.5 1.0 0.5
> K-3 3.8 3.0 2.3 1.5 0.8
> R-4 3.0 2.5 2.0 1.3 0.7
>
> A lot more inefficient mass-wise. The other option is to use the full
K-gun
> rules, but add 1 mass to each class to account for the different tech
base.
>
> Neath Southern Skies -http://home.pacific.net.au/~southernskies/
> [MKW2] Admiral Peter Rollins - Task Force Zulu-Beta
> [Firestorm] Battletech PBeM GM
>
I agree, another option is to keep the re-roll, but make Railguns more
massive than K-guns, thus:
Railgun Class MASS COST
1 (1-arc) 1 3
1 (3-arc) 2 6
1 (6-arc) 3 9
2 (1-arc) 4 12
2 (2-arc) 5 15
3 (1-arc) 6 18
each additional class adds +4 MASS, and +12 COST.
Note that the Class 1 has the same PDS capability as a K-1
_in_the_arc_it_covers_, also, the multi-arc RG-1s are increasing
inefficient compared to K-1s - this was intended.
As Noam points out, to get the best out of these, you need a lot of
thrust, probably at least Thrust-6 or preferably Thrust-8 or more.
Whatever version you use.