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Re: [SG] Close assault interpretation questions

From: Frits Kuijlman <frits@p...>
Date: Tue, 13 Mar 2001 19:26:21 +0100
Subject: Re: [SG] Close assault interpretation questions

Ok, after reading all the email and the rules again here is my take on
the
assault.

Close assault can only take place when enemy is at most 2 combat moves
away
(opinion, but usefull limitation).
Close assault can be at most 3 combat moves, including followup move.
Attacker can never move more than the combat move rolls he made(opinion,
but prevents silly things).

The sequence:
- Attacker tests to see if he feels lucky. If failure, use second action
for
  something else, else continue close assault.
- Defender tests for holding his ground. If failure retreat, else stay
put.
- Attacker does first combat move.
- If attacker doesn't reach defended position, defender can give
defensive
  fire. If defender is suppressed he can only fire if he passes reaction
test.
- If attacker takes casualties take test. If failure retreat, else
continue.
- If attacker didn't reach position with first move he can do another
combat
  move.
- If attacker reaches position, close combat takes place, which will
eventually
  result in one of the sides either being destroyed/captured/retreating.
- If not, try again next turn.
Everything of course with the appropriate loss of morale at the right
moments.

The tricky thing is to figure out what happens when the defender
retreats.
Some of the following is from the rules, and some is interpretation.
The defender can retreat at 2 different moments:
1. Defender retreats when attacker starts running. The attacker can now
do 2
   things:
    a. Do not followup. This means do at most 2 combat moves and stop
when
       enemy position is reached or earlier if combat moves fall short.
    b. Do followup. Do initial combat move to enemy position or rolled
distance
       (whichever is shorter). Then test to see if squad feels really
lucky,
       and do another combat move in pursuit if test is successfull.
2. Defender retreats after hand-to-hand combat. Attacker can again do 2
things:
   a. Do not followup. Stay put in position.
   b. Do followup. Do a test, and if successfull do another combat move
      (this is the only option where 3 combat moves are possible).
If the followup move brings the attacker into contact with the
retreating
defender, another hand-to-hand combat takes place. However, no more
followup
moves are allowed.

This is IMHO in the spirit of the rules. It also adds the possibility of
not
taking the enemy position, even when the enemy has run away. PSB: the
ground
is too soggy or the attackers collectively stumble:-)

Frits
-- 
Frits Kuijlman			   F.Kuijlman@{its,cs,twi}.tudelft.nl
Delft University of Technology			      The Netherlands


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