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Re: Tin Cans versus Dreadnoughts

From: Brian Burger <yh728@v...>
Date: Fri, 9 Mar 2001 17:10:27 -0800 (PST)
Subject: Re: Tin Cans versus Dreadnoughts

Hey, I'm not alone! I'm not the only person around who has serious
reservations about fighters in FT!

Unhappily, I am the only person in my gaming group who thinks so... I
figure fighters should cost perhaps twice what they do now; and/or do
damage like PDS does - a fighter could thus kill one other fighter on a
5,
two on a 6, and do ONE point of damage to a ship on a 6 only.

I've got no real problems with the torpedo fighter variants - they're
powerful, but it's all one shot power. Ditto dedicated space-superiority
fighters, which can't damage ships but kill fighters better - can't
remember the proper term for them...

Yes, I'm a big-ship fan - I figure ships and fleets give a much better
game than 'I've got a horde of fighters that are going to run up and mob
your stuff, while my three clamshell carriers lurk at the very back
corner
of the table doing nothing at all after launching."

If you want a historical model, I like Jutland - no aircraft at all - or
maybe, just maybe 'Hunt the Bismark', with a few aircraft alongside
conventional ships. I can't stand the Midway model in an FT game - it's
no fun, and the ability to use actual tactics is limited.

Talking about 'realism' in a game with FTL & energy weapons in deep
space
is a bit silly - it's a matter of the type of game we want, not
'realism'.

My $0.02, 

Brian - yh728@victoria.tc.ca -
- http://warbard.iwarp.com/games.html -

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