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Re: Re: [FT] WotW (Finish EMP, Start Needle)

From: "stranger" <stranger@c...>
Date: Fri, 9 Mar 2001 18:17:30 -0500
Subject: Re: Re: [FT] WotW (Finish EMP, Start Needle)


----- Original Message -----
From: <devans@uneb.edu>
To: <gzg-l@csua.berkeley.edu>
Sent: Wednesday, March 07, 2001 7:42 AM
Subject: RE: Re: [FT] WotW (Finish EMP, Start Needle)

>
> > >As they stand now, Needle beams are "flavor" weapons with IMO/IME
little
> > real game effectiveness. Sure "Pirate ships have Needles to cripple
their
> > prey" Just try it in a real scenario.
> >
> > And try to justify it.  "Skiper, we've just captured a 2000MCr
merchant."
> > "Great!  Send over a prize crew and take it back to base."
> > "Ah, sir, well, there's a teeny little problem with that.  We blew
out
> its
> > drives, it'll need at least a month in a shipyard to fix."
>
> As has been stated, running an 'opponent's' ship may be as problematic
as
> fixing it. In SFB, a pirate is more likely to transship than to
attempt to
> fly the old one; plenty of good, arguable PSB for it.
>

Besides, isn't this what TUGs are for?

George


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