RE: [ft] Needle damage mechanics plus background
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Thu, 8 Mar 2001 14:21:16 +1100
Subject: RE: [ft] Needle damage mechanics plus background
Needlebeam damage is *unrepairable* using damage control.
You need to bring in a repairship after the game.
Neath Southern Skies -http://home.pacific.net.au/~southernskies/
[MKW2] Admiral Peter Rollins - Task Force Zulu-Beta
[Firestorm] Battletech PBeM GM
> -----Original Message-----
> From: Glenn M Wilson [SMTP:triphibious@juno.com]
> Sent: Thursday, March 08, 2001 2:07 PM
>
...under the present hit mechanism. In the FB/MT rules I
understand
you do
> (or at least per Pat's Player Aid) you do one box damage on 1 five and
2
> boxes plus kill the target system - until repaired.
>
> If you score a hit on a drive normally, it is halved. assuming there
is
> no successful repair role, a second hit on a following turn puts it
> entirely out of action. A third is ignored.
>