RE: Re: [FT] WotW (Finish EMP, Start Needle)
From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Wed, 7 Mar 2001 07:30:13 -0500
Subject: RE: Re: [FT] WotW (Finish EMP, Start Needle)
Exactly the reason an EMP weapon would be usefull. Damage/Disrupt the
engines instead of destroying them. Also good for "coast guard" type
ships.
-----
Brian Bell
-----
> -----Original Message-----
> From: laserlight@quixnet.net [SMTP:laserlight@quixnet.net]
> Sent: Thursday, March 01, 2001 11:56 AM
> To: gzg-l@csua.berkeley.edu
> Subject: RE: Re: [FT] WotW (Finish EMP, Start Needle)
>
> Noam ranted:
>
> (snip--all of which I agree with)
>
> >As they stand now, Needle beams are "flavor" weapons with IMO/IME
little
> real game effectiveness. Sure "Pirate ships have Needles to cripple
their
> prey" Just try it in a real scenario.
>
> And try to justify it. "Skiper, we've just captured a 2000MCr
merchant."
> "Great! Send over a prize crew and take it back to base."
> "Ah, sir, well, there's a teeny little problem with that. We blew out
its
> drives, it'll need at least a month in a shipyard to fix."
>
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