RE: GZG-ECC IV AAR's
From: Rick Rutherford <Rick@e...>
Date: Mon, 5 Mar 2001 15:16:05 -0500
Subject: RE: GZG-ECC IV AAR's
Hiya,
It was mostly a fluke of the dice, but it highlighted the need for
different rules to handle grenades. In the game, we used the same
impact-vs-armor opposed die roll for grenades that is used for rifle
fire, and the figures that were in position behind hard cover almost
always rolled poorly, while the figures walking in the open almost
always rolled very well. It's as if the figures in the open would
be thinking, "What is all this lead, and why is it flying past me?"),
while the figures in hard cover were trying (unsuccessfully) to dodge
the guided, heat-seeking smart-grenades.
-- Rick Rutherford
-----Original Message-----
From: Oerjan Ohlson
To: gzg-l@csua.berkeley.edu
Sent: 3/5/01 1:35 PM
Subject: Re: GZG-ECC IV AAR's
Laserlight wrote:
>Saturday evening, TomB and Los ran a playtest of FMA skirmish for
>CanAm. We discovered that grenades can explode in front of you >and,
if you're in the open, you're usually safe; however, if you've >ducked
behind a doorframe and so get a hard cover bonus to protect >you from
the grenade, you're doomed.
Was this because of the game mechanics, or due to some really weird
fluke of the dice?
Later,
Oerjan Ohlson
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
- Hen3ry