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RE: Re: More needle beams stuff on [Stargrunt-Fullthrust] Digest Number 149

From: Ground Zero Games <jon@g...>
Date: Sat, 24 Feb 2001 09:23:33 +0000
Subject: RE: Re: More needle beams stuff on [Stargrunt-Fullthrust] Digest Number 149

>> Okay, other then play balance, which is valid, what logic disallows
>> Needle Beams from hitting 'core systems' in ships?
>
>The ship has an outer layer which has surface systems--radars, weapons,
>etc--and an inner core which has CIC, fusion bottle, etc.  Needles put
a
>high energy burst into a surface target but it doesn't penetrate
through
>multiple decks.

Yep, that's pretty much how my original reasoning went. Needles are NOT
penetrators - they are just very accurate pinpoint weapons that can
target
(sometimes) chosen bits on the surface of the ship - weapon mounts,
drive
tubes, sensor pods etc, rather than hitting at random. The core systems
are
exactly what they say - buried deep in the ship's core, and not
vulnerable
to damage until you've chewed up the outer stuff.

Jon (GZG)
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