Re: (SG) New GMS rounds
From: Glenn M Wilson <triphibious@j...>
Date: Fri, 23 Feb 2001 22:19:08 EST
Subject: Re: (SG) New GMS rounds
On Fri, 23 Feb 2001 21:37:57 -0500 "Robert W. Hofrichter"
<snip>
>
>Anti-Personnel Air Burst (APAB) Missiles
>
<snip>
>High Explosive Armor Piercing Unguided (HEAPU) Missiles
>
Okay, first, I don't own Stargrunt. Fullthrust and Dirtside yes, but
Starguard supplies the skirmish level SF war game action for me
currently.
I really like the gamble inherent in warhead selection (how much do you
trust the Intel guys?) but what is the practical load for a squad with
this attached to carry for non-vehicle systems? I guess you might
consider them to be DRAGON equivalents? (interchangeable 'warheads' for
the launchers (more or less.) Or more like Ultra Light TOWs? I see
IAVR's as 'expendables - LAW' type weapons.
And how does:
"Type Radius Impact
GMS/P 2" d8
GMS/L 3" d8
GMS/M 3" d10
GMS/H 4" d10"
compare to 'conventional Arty' rounds in SG? I have DS2 for comparison
but I would think SG arty radius would be larger? What radius for a
light RAM Mortar type weapon? MD gun?
Interesting weapon idea.
Gracias, Glenn/Triphibious (American Mongrel)
You don't have to be French to be a 'frog', or even human!
Nektons - Real Marines! (Die, Ralnai, Die!)
Starguard, Dirtside 2, Ratner's Space Marines, Stellar Conflicts
and Uprisings, and Full Thrust/2nd. Resistance is everything!
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