Re: FMA necromunda scirmish level rules
From: "Magnus Alexandersson" <magnus.alexandersson@s...>
Date: Fri, 16 Feb 2001 20:52:15 +0100
Subject: Re: FMA necromunda scirmish level rules
----- Original Message -----
From: "Beth Fulton" <beth.fulton@marine.csiro.au>
To: <gzg-l@csua.berkeley.edu>
Sent: Thursday, February 15, 2001 11:38 PM
Subject: Re: FMA necromunda scirmish level rules
> What kind of things were you thinking of? You can pretty much use it
as is,
> there's not that much that requires you to be in a squad and you can
easily
> ignore those. We've played a dino hunt (4 "big game hunters", one
each, and
> a T-Rex) and it went very smoothly and the only rules added for that
were
> ones to do with wounding dinosaurs ;)
>
> But if there's anything in particular you're concerned about...
>
Ok, did you treat the different minis as different units? (more plz =)
The writing "necromunda" in the subject was a mistake, it was the level
of detail I wanted.
I'd love a game that was like Phoenix Command, but not the 3hrs rounds.
=)
///magnus
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