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RE: [FT] WotW 2: EMP Weapons

From: Charles Taylor <charles.taylor@c...>
Date: Thu, 15 Feb 2001 19:15:27 GMT
Subject: RE: [FT] WotW 2: EMP Weapons

In message <6B3C0EEAB4FED3119F5F009027DC5E9EA9ADF2@spacemsg3.jhuapl.edu>
	  "Izenberg, Noam" <Noam.Izenberg@jhuapl.edu> wrote:

[snip]
> 
> As for the virtual damage system, that may work, but balancing
"virtual" and
> real daamge can be a big problem. Plus something that the mechanics of
the
> virtual system will create: A ship - especially a larger one, that's
one
> hull box away from a threshold might consider sabotaging the last box
to get
> a threshhold on itself (or friendly fire, or whatever) in order to
avoid a
> double threshold from EMP+real damage the opponent might deal. I don't
think
> I like that. I'd much rather set off a charge on one of my own Von
> Tegetthoff's decks to force a 6+ threshold than have an EMP + a lonne
beam
> force 2 such checks.

Eeek! I hadn't thought of that one!, hmm, perhaps if we use the 'virtual
damage' system where we ignore real damage - in other words, for _each_
emp attack, compare the virtual damage done to the _undamaged_ hull
boxes of the ship. i.e. - using that 24 hull box ship gain, regardless
of how much a pounding its taken - if the EMP does less than 6 virtual
damapge points (vDP), it has not effect, 6-11 cDP means a Threshold (6),
12-17 vDP means a Threshold (5+), and 18+ vDP means a Threshold (4+).

Ok, this does not take into account any damage the ship has suffered,
but OTOH, it does provide a mechanic that ensures that larger ships are
harder to affect than smaller ones.

Now, am I missing something here?

[snip]

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