Prev: RE: [FT] WotW 2: EMP Weapons | Next: Re: [FT] WotW 2: EMP Weapons |
>1st way is treating them as fighters, with 3 turns endurance. Have to
use 1
>turn of endurance for each movement (24 MU), can use a secondary move
of
>upto 12 MU, using extra 1 endurance.
This suggests another alternative to me. Say missiles have an
endurance of 6. They pay one point of endurance for every 12" of
movement (up to 24 MU in the primary and 12 MU in the second movement
phase)
Prev: RE: [FT] WotW 2: EMP Weapons | Next: Re: [FT] WotW 2: EMP Weapons |