RE: [FT] BFG Conversion Notes
From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Thu, 8 Feb 2001 16:39:03 +1100
Subject: RE: [FT] BFG Conversion Notes
The first one works (effectively thats identical to EFSB Heavy beams).
The
second could be a problem, as it is an autohit/damage weapon over it's
entire range.
How about making it a K-gun (kravak railgun) (FB2)? (Just remembered
you
don't have MT or FB2).
Range & to-hit is as per Pulsetorps. Damage is equal to the class; roll
a
die, if it is equal or less than the class, the damage is doubled. The
first point is applied to armour, the rest to hull.
Mass per class is 2/3/5/7/9.
BTW, the cutter beam is one of mine and is an extremely deadly special
weapon (causes coresystem checks!); the numbers are good, but hasn't
been
extensively used.
Neath Southern Skies -http://home.pacific.net.au/~southernskies/
[MKW2] Admiral Peter Rollins - Task Force Zulu-Beta
[Firestorm] Battletech PBeM GM
> -----Original Message-----
> From: stranger [SMTP:stranger@cvn.net]
> Sent: Thursday, February 08, 2001 12:31 PM
>
> In my search for a BFG Lance look-alike, at the suggestion of several
> here,
> I checked out the Skunkworks, and found two items that may fit. The
> Cutter
> Beam, and the Meson Gun. I noticed that no balancing notes appeared
on
> them. Anyone using them currently?
>
> I also came up with my own ideas, and tried to balance it against a
class
> 3
> beam. The thing to note is that in BFG, the Lance does consistent
damage
> all along its range, yet cuts through armor very easily.
>
> Two ideas I'd like to bounce off the list:
>
> Lance: 1d6DP, -1 damage for each screen level, -1 damage for each
full 6"
> of range to target. Half Damage (round up) is applied to ARMOR, the
> reminder to HULL. MASS 4 +1 / extra arc. COST=MASSx3.
>
> Lance (v2): 1d3DP to 36". -1 Damage for each screen level. Only
first
> damage point comes off armor, the remainder to HULL. MASS 4 +1/ arc.