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RE: [FT] BFG Conversion Notes

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Thu, 8 Feb 2001 16:39:03 +1100
Subject: RE: [FT] BFG Conversion Notes

The first one works (effectively thats identical to EFSB Heavy beams). 
second could be a problem, as it is an autohit/damage weapon over it's
entire range.

How about making it a K-gun (kravak railgun) (FB2)?  (Just remembered
don't have MT or FB2).
Range & to-hit is as per Pulsetorps.  Damage is equal to the class; roll
die, if it is equal or less than the class, the damage is doubled.  The
first point is applied to armour, the rest to hull.
Mass per class is 2/3/5/7/9.

BTW, the cutter beam is one of mine and is an extremely deadly special
weapon (causes coresystem checks!); the numbers are good, but hasn't
extensively used.

Neath Southern Skies -
[MKW2] Admiral Peter Rollins - Task Force Zulu-Beta
[Firestorm] Battletech PBeM GM

> -----Original Message-----
> From: stranger []
> Sent: Thursday, February 08, 2001 12:31 PM
> In my search for a BFG Lance look-alike, at the suggestion of several
> here,
> I checked out the Skunkworks, and found two items that may fit.  The
> Cutter
> Beam, and the Meson Gun.  I noticed that no balancing notes appeared
> them.  Anyone using them currently?
> I also came up with my own ideas, and tried to balance it against a
> 3
> beam.  The thing to note is that in BFG, the Lance does consistent
> all along its range, yet cuts through armor very easily.
> Two ideas I'd like to bounce off the list:
> Lance:  1d6DP, -1 damage for each screen level, -1 damage for each
full 6"
> of range to target.  Half Damage (round up) is applied to ARMOR, the
> reminder to HULL.  MASS 4 +1 / extra arc.  COST=MASSx3.
> Lance (v2):  1d3DP to 36".  -1 Damage for each screen level.	Only
> damage point comes off armor, the remainder to HULL.	MASS 4 +1/ arc.

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