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RE: [SG2] 2 questions

From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Mon, 22 Jan 2001 10:03:03 -0500
Subject: RE: [SG2] 2 questions

Correction:
9) If defender retreats and if desired, repeat 1-5,8-9
  No Final Defensive Fire and no 2nd combat move for overrun/followup
CA.

> -----Original Message-----
> From: Bell, Brian K (Contractor) [SMTP:Brian.Bell@dscc.dla.mil]
> Sent: Monday, January 22, 2001 9:56 AM
> To:	'gzg-l@csua.berkeley.edu'
> Subject:	RE: [SG2] 2 questions
> 
> Yes. I have had this "domino excellerator" effect in other games. This
is
> where a unit can move faster against opposition than unopposed. There
is
> just no good way of dealing with it. If you count the number of moves
and
> then "freeze" the unit that long, other units can waltz up and whack
them.
> 
> 
> One way to control this is liberal use of Overwatch house rules (such
as
> those at http://www.stargrunt.com/rules/ovwatch.html). This tends to
> discourage multiple follow-throughs as the units fall prey to
overwatch
> fire, and get suprised in the open.
> 
> Related:
> Having re-read the rules on Close Assault (CA), I was surprised at
when
> the
> defenders take the reaction test:
> 1) Attackers declare a CA
> 2) Attackers make Reaction Test (RT). If fails the CA ends.
> 3) Defenders make RT.
> 4) Defender retreat if failed RT or voluntary retreat.
> 5) Attackers combat move if Defenders stand (do not retreat) or move
to
> Defender's initial position if the Defenders retreat.
> 6) If Defenders stand and attackers fail to reach defenders, standing
> Defenders get Final Defensive Fire (even is activation was used).
> 7) If Attackers had not reached Defender's position, a 2nd combat move
may
> made.
> 8) If Attackers reach Defenders, CA combat until 1 unit retreats.
> 9) If defender retreats. If desired, repeat 1-6,8-9.
> 
> This means that a unit that retreats does not take fire from a CA
until
> and
> unless the close assaulting unit reaches it. I was also suprised to
see
> that
> retreating units are not placed under suppression at the end of the CA
if
> they retreat.
> 
> ---
> Brian Bell
> bkb@beol.net
> http://www.ftsr.org/sg2/
> ---
> 
> > -----Original Message-----
> > From:	Beth Fulton [SMTP:beth.fulton@marine.csiro.au]
> > Sent:	Sunday, January 21, 2001 5:58 PM
> > To: gzg-l@csua.berkeley.edu
> > Subject:	Re: [SG2] 2 questions
> > 
> > G'day guys,
> > 
> > We always just repeat the whole process again (including voluntary 
> > retreat). However after seeing one close combat move the entire
length
> of 
> > the board "I'm going in... OK I'll flee... OK I' chasing... OK I'
> fleeing 
> > again...." we decided that one flee and follow through was enough.
With
> > one 
> > small side note... if the defenders flee from the first assault and
pull
> > up 
> > just in front of another squad, then if the attacker follows them
and
> wins
> > 
> > then the attacker may do a follow through into the new squad rather
than
> 
> > just pull up and play happy targets. I hope that explanation
actually
> made
> > 
> > sense.
> > 
> > Cheers
> > 


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